Treasure room - allows you to tax peasants, stores 1000 gold. In lieu of a dedicated modders API, weve put together a basic unity scene with some models for scale and lot of reference. Taller walls are harder for enemies to destroy. Stone gate - build and stack to form walls and towers. Archer tower - attacks enemies that come within range. Sire, did you see the dragon? Perhaps we should build some defenses in case it ever decides to return. Cottage - has 3 heads of household for bringing food and charcoal to the home. No idle workers available - close buildings to free up workers or wait until existing construction is finished. ![]() Food that can’t be stored by the end of winter is lost. Stores food - farmers bring food here to store after each harvest. Tip, android gameplay secrets: mason - repairs damaged structures with stone. Kingdoms and Castles secret code hack tips Charcoal maker - takes charcoal and iron and turns it into tools or armaments. Quarry - produce stone, build near light colored stone. Town square hold festivals to increase happiness, hack, cheats and attract new peasants. Also reduces chance of fire spreading nearby. Well - provides access to water in case of fire. They need charcoal hack, neighbors, access to roads, access to a well. If you click on the house you can see that there’s a happiness score, if your villagers or peasants are too unhappy they’re going to leave town and you can some of the things they need access to increase their happiness. Windmill - improves productivity of farms adjacent, does not affect orchards. Farm - produces food depending on soil fertility. Follow Profile Icon Platforms Windows, Mac, Linux Developer & Publisher Lion Shield Engine Custom Contact Send Message Homepage Release date Released 2017 Game watch Follow Purchase Buy 14.99 Buy 14. Market workers carry extra food and charcoal to the market to create easy access for heads of household. This mod hopes to solve that by increasing the difficulty to a level that will challenge players to think. Wood - click a file with trees to chop them down or build a forester. Charcoal makers produce charcoal from wood. Stone: build a quarry near light colored stones. Bridge - allows villagers to cross rivers. It contains the default data from the Kingdoms and Castles Toolkit plus all of my prefabs, sprites and models.Library - provides happiness per knowledge, gains knowledge over time. The "Unity Project" folder can be opened with Unity 2018.2.5f1. Have all of the shared classes files you want to use be in the same folder as your code and set the variables inside of the "compiler" Unity Project To automate this process use ArchieV1's compiler script. If you use any of my shared classes, copy them over with your mods' files ( Kingdoms and Castles\KingdomsAndCastles_Data\mods\MyAwesomeMod). Scripts\MyAwesomeMod) to the game's mod folder ( Kingdoms and Castles\KingdomsAndCastles_Data\mods). If you want to test your mods in-game, copy your mod folder (e.g. ![]() If you wish to use my shared classes (located in Scripts\Shared), simply import their namespaces - and don't forget to deploy them later on! Deploying mods To create your own mod, simply create a new folder in the Scripts folder in Visual Studio, e.g. > Note: If all you wish to do is interface with the mod menu, please read the wiki article instead! Create your own Mod This way Visual Studio will detect all references to the game's code and libraries. Copy all Libraries ( *.dll files) from the folder games' folder Kingdoms and Castles\KingdomsAndCastles_Data\Managed into the folder Scripts\GameData. ![]() In order to set this repo up on your machine, follow these steps: The "Scripts" Visual Studio solution contains all code of my mods and mod frameworks. Please refer to the wiki on how to use these frameworks. You can define settings and categories, subscribe to changes and update UI elements programmatically. : An API you can use in your own mod projects to interact with the mod menu.You can use this to perform calls and bind events between mods. Zat.InterModComm: Provides functionality to perform remote procedure calls (RPC) between multiple mods.Weve got a lot of other stuff to do first (stretch goals, etc). I would say mod support wont be coming any time soon. Farm, mine, and build an adorable town while defending against dragons, vikings, and unhappy peasants. So far this project implements the following frameworks: Kingdoms and Castles is a fun and breezy medieval city builder. This repository contains my mods and mod frameworks for the game Kingdoms and Castles (which I highly recommend you to play).
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